![megaman x3 rom megaman x3 rom](https://r.mprd.se/media/images/34556-Megaman_X3_(USA)-10.png)
Use Pro Action Replay (PAR) code 0688F82A to play the track in Blast Hornet's stage. The game is still using the ID of the Light Capsule sound effect / track used in X2, which has been reassigned since.Īnyway, whoever programmed the music didn't get the memo, because they stored the Light Capsule track as a music sequence instead. This is because the Light Capsule music is technically stored as a sound effect in the previous two games and in the final version. Light Capsules in the August 9th prototype don't play any music rather, an unrelated sound effect is played instead.Weapons, Armor and Items General August 9th build What appears to be graphics depicting an unused attack for Kaiser Sigma where he would shoot his arm out and grab X. These frames were deleted when Kaiser Sigma's missiles graphics were added to his tileset. The mines have a green core in the August 9th prototype it's possible that the mines' cores could have changed color when they got closer to X. The design of this sprite appears to be the basis for the small Sigma Virus head outline seen in the ending sequence of the August builds. In both prototypes and the final game, Sigma does not flinch when hit with his weakness, and when defeated, he just freezes in his standing pose. The presence of glowing horn effects seems to indicate this was part of an earlier animation for his charging attack.Īn unused head for Sigma's normal form, which seems to have been intended for a weakness reaction or death sprite. This might have been intended to border the spinning wireframe weapons.Ī bunch of unused parts for Blizzard Buffalo where he is facing away from the screen. The leg armor parts also do not exist, which may point to this feature being scrapped to save on VRAM space.Īn alternate border graphic for the "You Get" screen, stored at 0x1533C6 in the August 9th build. Presumably, this is left over from before the developers decided to remove this feature.
![megaman x3 rom megaman x3 rom](https://vistapointe.net/images/mega-man-x3-7.jpg)
The armor set sprites fit with the large graphic of X on the "You Get" screen in all versions of the game, except for the last graphic, which doesn't fit over X in any version of the game. The palette for these sprites is loaded during the "You Get" screen, but the graphics are not. Overlay sprites for X's Third Armor are stored in the ROM at 0x1527D3 in the August 9th prototype. Use the 2P D-Pad to move the player and press 2P Button A to exit free-movement mode.Ī frame of Volt Catfish presumably getting energized by the bolt of lightning he strikes himself with.
![megaman x3 rom megaman x3 rom](https://www.retrostic.com/img/covers/mega-man-x3-e-iso-sles-00503-big.jpg)
Megaman x3 rom full#
Hold 1P Down before warping in to give X every weapon (including the Item Tracer from X2), the full armor set, all four Ride Armor modules, the secret black enhancement chip, and the Z-Saber.